The carebears on the forums have even diminished PVP in some games like WoW, although the majority of the playerbase still plays on PVP servers. Here's a link that might provide some insight into those times: Įvery MMORPG since has catered to Everquest style players. Times were dangerous and you had to be prepared to be raided by a pirate. The best analogy I can come up is that it's similar to the days when pirates roamed the ocean. Adventure is intended to be a thrilling experience. The things that made Ultima Online so great was the sense of "true" adventure. It was a revolutionary game and a brand sparked the MMORPG genre. Ultima Online was, without a doubt, the best game in existence when it first came out. Are a number of reasons that a free or player run server is not the same as an official server.
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